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Game Code - Change Log

Game Code - Development
=======================
- 0000044: [Code -- Engine -- Video] Credits-text won't display correctly after a switch to fullscreen (Linds)
- 0000072: [Code -- Engine -- System] Need simple multithreading support for use of background loading of data, etc. (Winter Knight)
- 0000097: [Code -- Mode -- Shop] Allow the player to access menu mode from within shop mode (rujasu)
- 0000114: [Code -- Engine -- Video] Credits text displays as black instead of white. (MindFlayer)
- 0000151: [Code -- Mode -- Map] Allow map sprites to "slide" around targets (Drakkoon)
- 0000137: [Code -- Mode -- Map] Changing maps can cause stamina to be 0 on the new map. (Roots)
- 0000142: [Code -- Engine -- Global] Loading the game after going new game, causes the game to exit (Winter Knight)
- 0000062: [Code -- Engine -- Audio] Music should stream and loop by default -- looping does not work (Steu)
- 0000145: [Code -- Mode -- Map] Map dialogue events not saved (Roots)
- 0000143: [Code -- Mode -- Map] Map Treasures cause Seg Faults (Roots)
- 0000049: [Code -- Engine -- Script] ScriptDescriptor::ReadGetTableSize returns incorrect result for non-array structures (Steu)
- 0000060: [Code -- Engine -- Audio] WAV sounds play incorrectly. (prophile)
- 0000129: [Code -- Engine -- Video] Texture image referencing system is incomplete (Roots)
- 0000138: [Code -- Engine -- Video] Capture screen images result in seg faults (Roots)
- 0000131: [Code -- Engine -- Video] Grayscale images no longer work (Roots)
- 0000121: [Code -- Engine -- Video] Re-design of back-end texture management and image code (Roots)
- 0000098: [Code -- Editor] Allow existing maps to be resized and for multiple rows and columns of tiles to be inserted in arbitrary positions (gorzuate)
- 0000104: [Code -- Editor] Autotiling support (gorzuate)
- 0000090: [Code -- Mode -- Map] Provide support for map treasures that can hold an arbitrary amount of supplies and/or drunes (Roots)
- 0000119: [Code -- Engine -- Script] lua_dofile is a depricated function (Roots)

Game Code - Tech Demo
=====================
- 0000003: [Code -- Mode -- Menu] When an item count reaches 0, the item remains in the inventory (Steu)
- 0000025: [Code -- Engine -- Video] EnableGrayScale() taking up too much memory! (Steu)
- 0000019: [Code -- Mode -- Battle] BattleMode ceases to update (MindFlayer)
- 0000010: [Code -- Engine -- Video] Enable/Disable Grayscale Images (Steu)
- 0000015: [Code -- Engine -- Audio] Make audio file references consistent with engine (Roots)


Game Content - Change Log



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