Id,Project,Reporter,Assigned To,Priority,Severity,Reproducibility,Product Version,Category,Date Submitted,OS,OS Version,Platform,View Status,Updated,Summary,Status,Resolution,Fixed in Version 0000187,Game Code,Roots,gorzuate,normal,crash,always,Development,Code -- Editor,2011-05-10,Ubuntu GNU/Linux,10.10,Linux x86_64,public,2011-05-11,Editor crashes if you paint an auto tile to the top tile row of a map,assigned,open, 0000186,Game Code,Roots,,normal,minor,always,Development,Code -- Engine -- Video,2010-01-17,,,,public,2010-01-17,GameVideo::DrawLine() coordinates don't appear to work correctly,new,open, 0000185,Game Code,Winter Knight,gorzuate,high,crash,always,Development,Code -- Editor,2009-08-18,,,,public,2009-08-23,Editor freezes when loading large files desert_village.lua and desert_outskirts.lua,assigned,open, 0000103,Game Code,Gallivan,Winter Knight,normal,feature,always,,Code -- Editor,2007-08-07,,,,public,2009-08-23,Chunk support,resolved,fixed, 0000102,Game Code,Gallivan,,normal,feature,always,,Code -- Editor,2007-08-07,,,,public,2009-08-23,Remove unviewable tiles when saving a map,new,open, 0000180,Game Code,Roots,gorzuate,normal,minor,sometimes,Development,Code -- Editor,2009-06-25,,,,public,2009-08-23,Marquee move/undo doesn't always work,assigned,open, 0000184,Game Code,Roots,,low,feature,always,Development,Code -- Engine -- Video,2009-07-15,,,,public,2009-07-15,Create a class for managing option box cursors,new,open, 0000181,Game Code,Roots,MindFlayer,normal,minor,always,Development,Code -- Engine -- Video,2009-07-05,Debian GNU/Linux,Unstable,Primary Desktop,public,2009-07-08,Selected option in an option box is not always visible,assigned,open, 0000183,Game Code,Roots,MindFlayer,normal,minor,always,Development,Code -- Engine -- Video,2009-07-08,Debian GNU/Linux,Unstable,Primary Desktop,public,2009-07-08,X-axis center and right alignments do not work correctly for textboxes,assigned,open, 0000182,Game Code,Roots,MindFlayer,normal,crash,always,Development,Code -- Engine -- Audio,2009-07-08,Debian GNU/Linux,Unstable,Primary Desktop,public,2009-07-08,{Audio/Sound/Music}Descriptor class copy constructor and copy assignment operator need implementation,assigned,open, 0000166,Game Code,Roots,,normal,feature,always,,Code -- Mode -- Map,2008-09-11,,,,public,2009-07-02,Implement walking/running sounds for map sprites,acknowledged,open, 0000092,Game Code,Gallivan,Roots,normal,feature,always,,Code -- Mode -- Map,2007-08-07,,,,public,2009-07-02,Implement sound sources on maps that change volume depending on the distance of the source to the camera (distance attenuation),acknowledged,open, 0000178,Game Content,Roots,Jetryl,low,minor,always,Development,Content -- Artwork,2009-06-24,,,,public,2009-06-24,Various small issues with desert ground tileset,assigned,open, 0000176,Game Code,Roots,,normal,major,always,Development,Code -- Engine -- Video,2009-06-09,Debian GNU/Linux,Unstable,Primary Desktop,public,2009-06-09,Full screen mode fails in a dual monitor setup,new,open, 0000051,Game Code,Roots,,normal,major,always,,Code -- Mode -- Map,2007-04-11,,,,public,2008-11-27,Incorrect tile draw mappings,confirmed,open, 0000001,Game Code,Steu,Roots,normal,minor,N/A,Tech Demo,Code -- Engine -- Video,2006-08-13,,,,public,2008-11-27,OptionBox takes a image filename for the image to show,confirmed,open, 0000073,Game Code,Gallivan,gorzuate,normal,feature,always,,Code -- Engine -- System,2007-08-07,,,,public,2008-11-27,Need to integrate the gettext library into the engine and add support for multiple languages,assigned,open, 0000173,Game Code,gorzuate,,normal,minor,always,Development,Code -- Engine -- Video,2008-10-26,,,,public,2008-10-26,Big resolutions don't display correctly,new,open, 0000172,Online Services,ElonNarai,ElonNarai,normal,minor,always,,Online -- Website,2008-10-22,,,,public,2008-10-22,Drupal update 6.5 -> 6.6,assigned,open, 0000171,Game Code,gorzuate,,normal,minor,always,Development,Code -- Engine -- Video,2008-10-21,,,,public,2008-10-21,Taking screenshots produces incorrect images,new,open, 0000170,Online Services,Roots,,urgent,major,always,,Online -- Forums,2008-10-21,,,,public,2008-10-21,phpBB 3.0 isn't sending out forum registration e-mails,new,open, 0000074,Game Code,Gallivan,,normal,feature,always,,Code -- Engine -- Video,2007-08-07,,,,public,2008-10-04,We need the ability to insert markups into text to allow (for example) multiple colors within a single body of text,acknowledged,open, 0000075,Game Code,Gallivan,,normal,feature,always,,Code -- Engine -- Video,2007-08-07,,,,public,2008-10-04,Rendered Text needs to auto-manage its own texture memory and a few other clean-ups,acknowledged,open, 0000113,Online Services,MindFlayer,,normal,minor,always,Tech Demo,Online -- Website,2007-08-09,,,,public,2008-09-14,"Website links don't work on Opera, tested on Arch linux.",new,open, 0000167,Online Services,ElonNarai,,normal,major,always,,Online -- Forums,2008-09-14,,,,public,2008-09-14,Password recovery isn't working,new,open, 0000154,Game Code,ElonNarai,gorzuate,normal,crash,always,Development,Code -- Editor,2008-04-20,Windows (95/98/2000/ME/XP/Vista),Latest release,Latest Game Release -- Windows,public,2008-09-13,Crash on _ContextDeleteColumn,feedback,reopened, 0000139,Game Code,Roots,,normal,feature,always,,Code -- Engine -- Video,2007-10-06,,,,public,2008-09-08,Add support for procedural images,new,open, 0000111,Game Code,Gallivan,,normal,feature,always,,Code -- Miscellaneous,2007-08-07,,,,public,2008-09-08,Tutorial code for an example game mode needs to be written and documented. The mode should use all major features of each engine,new,open, 0000158,Game Content,ElonNarai,Jetryl,normal,trivial,always,Development,Content -- Artwork,2008-04-29,,,,public,2008-09-08,Layer not always perfect,assigned,open, 0000155,Game Code,ElonNarai,MindFlayer,normal,trivial,always,,Code -- Mode -- Battle,2008-04-26,,,,public,2008-09-08,Let dead creatures disappear or complete gray out,assigned,open, 0000165,Online Services,Roots,,high,major,always,,Online -- Forums,2008-09-08,,,,public,2008-09-08,Allacrost forum skin has various color problems,new,open, 0000157,Game Code,ElonNarai,Jetryl,normal,minor,always,Development,Code -- Mode -- Map,2008-04-29,Windows (95/98/2000/ME/XP/Vista),Latest release,Latest Game Release -- Windows,public,2008-07-22,Collision (walk in to walls),assigned,open, 0000156,Game Code,ElonNarai,,normal,tweak,always,,Code -- Mode -- Map,2008-04-26,,,,public,2008-04-26,NPC's should learn to avoid or walk more intelligent,new,open, 0000055,Game Code,MindFlayer,MindFlayer,normal,crash,have not tried,Tech Demo,Code -- Engine -- Video,2007-04-29,,,,public,2008-04-20,Alt-tabbing in full-screen crashed and caused my computer to reboot,confirmed,reopened,Development 0000149,Game Code,Roots,,high,major,always,Development,Code -- Engine -- Video,2007-12-08,,,,public,2008-03-30,MenuWindow scissor rectangle exhibits incorrect behavior,acknowledged,open, 0000077,Game Code,Gallivan,,normal,feature,always,,Code -- Engine -- Video,2007-08-07,,,,public,2008-03-30,Text and Option boxes should make exclusive use of rendered text; no more calls to DrawText,acknowledged,open, 0000057,Game Code,Roots,,normal,minor,always,,Code -- Engine -- Video,2007-06-28,,,,public,2008-03-30,MenuWindow with color background does not draw properly,acknowledged,open, 0000099,Game Code,Gallivan,eguitarz,normal,feature,N/A,,Code -- Editor,2007-08-07,,,,public,2008-03-29,Sprite support,assigned,open, 0000115,Game Code,Roots,,normal,feature,N/A,,Code -- Engine -- Audio,2007-08-22,,,,public,2008-03-28,Customized looping support,new,open, 0000002,Game Code,Steu,,normal,minor,N/A,Tech Demo,Code -- Engine -- Video,2006-08-13,,,,public,2008-03-08,The cells of the option box do not have uniform spacing between the text,acknowledged,open, 0000065,Game Code,Gallivan,Jetryl,normal,feature,always,,Code -- Engine -- Audio,2007-08-07,,,,public,2008-03-08,"Add ability to enable 3D distance attenuation, etc. features on AudioDescriptor objects",assigned,open, 0000082,Game Code,Gallivan,rujasu,normal,feature,always,,Code -- Engine -- Global,2007-08-07,,,,public,2008-03-08,Add scripting implementation of various scripted status effects,assigned,open, 0000122,Online Services,Roots,,normal,minor,sometimes,,Online -- Website,2007-08-28,,,,public,2008-02-28,IRC tab on website re-directs to main page,new,open, 0000148,Game Code,ChopperDave,,normal,minor,always,,Code -- Engine -- Video,2007-12-05,,,,public,2008-02-28,LoadFromFrameSize does not work,new,open, 0000106,Game Code,Gallivan,,normal,feature,always,,Code -- Scripts -- Content,2007-08-07,,,,public,2008-02-28,"The ability to define game content from within the editor (items, weapons, armor, enemies, characters)",new,open, 0000066,Game Code,Gallivan,MindFlayer,normal,feature,always,,Code -- Engine -- Input,2007-08-07,,,,public,2008-02-25,"Support the ability to save, load, and set defined configurations for all keys and joystick/gamepad inputs",assigned,open, 0000125,Game Code,Roots,,low,feature,N/A,,Code -- Engine -- Video,2007-08-30,,,,public,2008-01-22,Add support for RGB textures,new,open, 0000134,Online Services,Roots,,normal,minor,always,,Online -- E-mail,2007-09-16,,,,public,2008-01-09,Webpage URLs should remove Drupal "?q=node/##" suffix,new,open, 0000109,Game Code,Gallivan,,normal,feature,always,,Code -- Scripts -- Content,2007-08-07,,,,public,2008-01-08,Allow the user to listen to sounds and music from the editor by utilizing the audio engine,new,open, 0000105,Game Code,Gallivan,,normal,feature,always,,Code -- Editor,2007-08-07,,,,public,2007-12-09,Tileset definition files editing support,new,open, 0000123,Game Code,Roots,,high,feature,N/A,,Code -- Miscellaneous,2007-08-28,,,,public,2007-11-13,Testing Interface for Allacrost Engine,new,open, 0000067,Game Code,Gallivan,MindFlayer,normal,feature,always,,Code -- Engine -- Input,2007-08-07,,,,public,2007-11-10,Provide a couple different default sets of input configurations for the player to initially chose from,assigned,open, 0000058,Game Code,MindFlayer,,low,feature,always,Tech Demo,Code -- Engine -- Audio,2007-07-08,,,,public,2007-10-15,Game shouldn't exit if the audio manager couldn't be initialized,new,open, 0000132,Game Code,Roots,,normal,feature,always,Development,Code -- Engine -- Mode Management,2007-09-16,,,,public,2007-09-16,Latency hiding for game mode context switching,new,open, 0000101,Game Code,Gallivan,,normal,feature,always,,Code -- Editor,2007-08-07,,,,public,2007-09-10,Lua editor,new,open, 0000100,Game Code,Gallivan,,normal,feature,always,,Code -- Editor,2007-08-07,,,,public,2007-09-10,Animation support,new,open, 0000081,Game Code,Gallivan,,normal,feature,always,,Code -- Engine -- Global,2007-08-07,,,,public,2007-09-10,"Implement support for elemental properties to be imbued in objects and skills, and to allow reactions between elements take plac",new,open, 0000080,Game Code,Gallivan,,normal,feature,always,,Code -- Engine -- Global,2007-08-07,,,,public,2007-09-10,The GlobalKeyItem class needs to be implemented,new,open, 0000079,Game Code,Gallivan,,normal,feature,always,,Code -- Engine -- Global,2007-08-07,,,,public,2007-09-10,The GlobalShard class needs to be implemented and utilized by weapons and armor,new,open, 0000078,Game Code,Gallivan,,normal,feature,always,,Code -- Engine -- Video,2007-08-07,,,,public,2007-09-10,"Binding code needs to be written for all relevant video engine classes, functions, and methods",new,open, 0000071,Game Code,Gallivan,,normal,feature,always,,Code -- Engine -- Script,2007-08-07,,,,public,2007-09-10,Be able to write tables and their members using an enclosed scope syntax with automatic indentation as an alternative to the cur,new,open, 0000068,Game Code,Gallivan,MindFlayer,normal,feature,always,,Code -- Engine -- Input,2007-08-07,,,,public,2007-09-10,"Add feature for capturing user input in the form of keyboard text (for saving game files, etc.)",assigned,open, 0000112,Game Code,Gallivan,,normal,feature,always,,Code -- Miscellaneous,2007-08-07,,,,public,2007-09-10,"Several program options either need to be implemented or need to be improved. For example, a test option which allows us to easi",new,open, 0000110,Game Code,Gallivan,,normal,feature,always,,Code -- Scripts -- Content,2007-08-07,,,,public,2007-09-10,Allow for real-time playback of damage blending between damage frames for sprites and portraits,new,open, 0000108,Game Code,Gallivan,,normal,feature,always,,Code -- Scripts -- Content,2007-08-07,,,,public,2007-09-10,Allow the user to browse through all of the game's images and examine the image properties,new,open, 0000107,Game Code,Gallivan,,normal,feature,always,,Code -- Scripts -- Content,2007-08-07,,,,public,2007-09-10,The ability to browse through game content and examining their properties,new,open, 0000096,Game Code,Gallivan,rujasu,normal,feature,always,,Code -- Mode -- Shop,2007-08-07,,,,public,2007-09-10,Provide a "shopping cart" interface and support features under discussion such as limited stock and variable pricing,assigned,open, 0000095,Game Code,Gallivan,rujasu,normal,feature,always,,Code -- Mode -- Menu,2007-08-07,,,,public,2007-09-10,"In the Inventory and Equip menus, show which characters in the party can equip a selected weapon or armor, and show a change in",assigned,open, 0000091,Game Code,Gallivan,,normal,feature,always,,Code -- Mode -- Map,2007-08-07,,,,public,2007-09-10,"Break up the map into several virtual sections, to limit the amount of collision detection and other operations between map obje",new,open, 0000089,Game Code,Gallivan,MindFlayer,normal,feature,always,,Code -- Mode -- Boot,2007-08-07,,,,public,2007-09-10,"Allow the player to define, re-define, and save multiple different game settings configurations (volume levels, key mappings, et",assigned,open, 0000088,Game Code,Gallivan,MindFlayer,normal,feature,always,,Code -- Mode -- Boot,2007-08-07,,,,public,2007-09-10,Allow the player to browse through all of their saved game files for selection,assigned,open, 0000087,Game Code,Gallivan,MindFlayer,normal,feature,always,,Code -- Mode -- Battle,2007-08-07,,,,public,2007-09-10,"Allow the player to restart a battle if they are defeated. If they are victorious after multiple attempts, reduce their battle e",assigned,open, 0000086,Game Code,Gallivan,,normal,feature,always,,Code -- Mode -- Battle,2007-08-07,,,,public,2007-09-10,"Allow battles to enter any number of scripted sequences as an effect of arbitrary conditions (used for tutorials, plot enhanceme",new,open, 0000085,Game Code,Gallivan,MindFlayer,normal,feature,always,,Code -- Mode -- Battle,2007-08-07,,,,public,2007-09-10,"Similar to graphics, allow various background sound effects to play during a battle (wind gusting, etc.)",assigned,open, 0000084,Game Code,Gallivan,MindFlayer,normal,feature,always,,Code -- Mode -- Battle,2007-08-07,,,,public,2007-09-10,"Add support to allow animation of various objects in the background and foreground (think tumbleweeds, leaves falling from treet",assigned,open, 0000083,Game Code,Gallivan,,normal,feature,always,,Code -- Mode -- Battle,2007-08-07,,,,public,2007-09-10,Add an option so that the player can fight battles in active mode or wait mode (wait mode pauses the action while the player cho,new,open, 0000048,Game Code,Roots,,low,feature,N/A,,Code -- Engine -- Video,2007-03-19,,,,public,2007-09-10,More display mode options for MenuWindows,new,open, 0000042,Game Code,ChopperDave,,normal,minor,always,,Code -- Engine -- Video,2007-02-11,,,,public,2007-09-10,Option Boxes create slight vertical stretch in text and images,new,open, 0000006,Game Code,Steu,byaku,normal,minor,N/A,Tech Demo,Code -- Engine -- Video,2006-08-13,,,,public,2007-09-10,Verify point lights work,feedback,open,