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Viewing Issues( 1 - 79 ) |
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| | P | ID | # | Category | Severity | Status | Updated | Summary |
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|  | 0000187 | 2 | [Game Code] Code -- Editor | crash | assigned (gorzuate) | 2011-05-11 | Editor crashes if you paint an auto tile to the top tile row of a map |
|  | 0000186 | | [Game Code] Code -- Engine -- Video | minor | new | 2010-01-17 | GameVideo::DrawLine() coordinates don't appear to work correctly |
|  | 0000185 | 1 | [Game Code] Code -- Editor | crash | assigned (gorzuate) | 2009-08-23 | Editor freezes when loading large files desert_village.lua and desert_outskirts.lua |
|  | 0000103 | 2 | [Game Code] Code -- Editor | feature | resolved (Winter Knight) | 2009-08-23 | Chunk support |
|  | 0000102 | 2 | [Game Code] Code -- Editor | feature | new | 2009-08-23 | Remove unviewable tiles when saving a map |
|  | 0000180 | 1 | [Game Code] Code -- Editor | minor | assigned (gorzuate) | 2009-08-23 | Marquee move/undo doesn't always work |
|  | 0000184 | | [Game Code] Code -- Engine -- Video | feature | new | 2009-07-15 | Create a class for managing option box cursors |
|  | 0000181 | | [Game Code] Code -- Engine -- Video | minor | assigned (MindFlayer) | 2009-07-08 | Selected option in an option box is not always visible |
|  | 0000183 | | [Game Code] Code -- Engine -- Video | minor | assigned (MindFlayer) | 2009-07-08 | X-axis center and right alignments do not work correctly for textboxes |
|  | 0000182 | | [Game Code] Code -- Engine -- Audio | crash | assigned (MindFlayer) | 2009-07-08 | {Audio/Sound/Music}Descriptor class copy constructor and copy assignment operator need implementation |
|  | 0000166 | 1 | [Game Code] Code -- Mode -- Map | feature | acknowledged | 2009-07-02 | Implement walking/running sounds for map sprites |
|  | 0000092 | 1 | [Game Code] Code -- Mode -- Map | feature | acknowledged (Roots) | 2009-07-02 | Implement sound sources on maps that change volume depending on the distance of the source to the camera (distance attenuation) |
|  | 0000178 | | [Game Content] Content -- Artwork | minor | assigned (Jetryl) | 2009-06-24 | Various small issues with desert ground tileset |
|  | 0000176 | | [Game Code] Code -- Engine -- Video | major | new | 2009-06-09 | Full screen mode fails in a dual monitor setup |
|  | 0000051 | 4 | [Game Code] Code -- Mode -- Map | major | confirmed | 2008-11-27 | Incorrect tile draw mappings |
|  | 0000001 | 3 | [Game Code] Code -- Engine -- Video | minor | confirmed (Roots) | 2008-11-27 | OptionBox takes a image filename for the image to show |
|  | 0000073 | | [Game Code] Code -- Engine -- System | feature | assigned (gorzuate) | 2008-11-27 | Need to integrate the gettext library into the engine and add support for multiple languages |
|  | 0000173 | | [Game Code] Code -- Engine -- Video | minor | new | 2008-10-26 | Big resolutions don't display correctly |
|  | 0000172 | | [Online Services] Online -- Website | minor | assigned (ElonNarai) | 2008-10-22 | Drupal update 6.5 -> 6.6 |
|  | 0000171 | | [Game Code] Code -- Engine -- Video | minor | new | 2008-10-21 | Taking screenshots produces incorrect images |
|  | 0000170 | | [Online Services] Online -- Forums | major | new | 2008-10-21 | phpBB 3.0 isn't sending out forum registration e-mails |
|  | 0000074 | 2 | [Game Code] Code -- Engine -- Video | feature | acknowledged | 2008-10-04 | We need the ability to insert markups into text to allow (for example) multiple colors within a single body of text |
|  | 0000075 | 2 | [Game Code] Code -- Engine -- Video | feature | acknowledged | 2008-10-04 | Rendered Text needs to auto-manage its own texture memory and a few other clean-ups |
|  | 0000113 | 1 | [Online Services] Online -- Website | minor | new | 2008-09-14 | Website links don't work on Opera, tested on Arch linux. |
|  | 0000167 | | [Online Services] Online -- Forums | major | new | 2008-09-14 | Password recovery isn't working |
|  | 0000154 | 5 | [Game Code] Code -- Editor | crash | feedback (gorzuate) | 2008-09-13 | Crash on _ContextDeleteColumn |
|  | 0000139 | 5 | [Game Code] Code -- Engine -- Video | feature | new | 2008-09-08 | Add support for procedural images |
|  | 0000111 | 3 | [Game Code] Code -- Miscellaneous | feature | new | 2008-09-08 | Tutorial code for an example game mode needs to be written and documented. The mode should use all major features of each engine |
|  | 0000158 | 1 | [Game Content] Content -- Artwork | trivial | assigned (Jetryl) | 2008-09-08 | Layer not always perfect |
|  | 0000155 | 2 | [Game Code] Code -- Mode -- Battle | trivial | assigned (MindFlayer) | 2008-09-08 | Let dead creatures disappear or complete gray out |
|  | 0000165 | | [Online Services] Online -- Forums | major | new | 2008-09-08 | Allacrost forum skin has various color problems |
|  | 0000157 | 4 | [Game Code] Code -- Mode -- Map | minor | assigned (Jetryl) | 2008-07-22 | Collision (walk in to walls) |
|  | 0000156 | | [Game Code] Code -- Mode -- Map | tweak | new | 2008-04-26 | NPC's should learn to avoid or walk more intelligent |
|  | 0000055 | 5 | [Game Code] Code -- Engine -- Video | crash | confirmed (MindFlayer) | 2008-04-20 | Alt-tabbing in full-screen crashed and caused my computer to reboot |
|  | 0000149 | 1 | [Game Code] Code -- Engine -- Video | major | acknowledged | 2008-03-30 | MenuWindow scissor rectangle exhibits incorrect behavior |
|  | 0000077 | 1 | [Game Code] Code -- Engine -- Video | feature | acknowledged | 2008-03-30 | Text and Option boxes should make exclusive use of rendered text; no more calls to DrawText |
|  | 0000057 | 1 | [Game Code] Code -- Engine -- Video | minor | acknowledged | 2008-03-30 | MenuWindow with color background does not draw properly |
|  | 0000099 | | [Game Code] Code -- Editor | feature | assigned (eguitarz) | 2008-03-29 | Sprite support |
|  | 0000115 | 1 | [Game Code] Code -- Engine -- Audio | feature | new | 2008-03-28 | Customized looping support |
|  | 0000002 | 1 | [Game Code] Code -- Engine -- Video | minor | acknowledged | 2008-03-08 | The cells of the option box do not have uniform spacing between the text |
|  | 0000065 | | [Game Code] Code -- Engine -- Audio | feature | assigned (Jetryl) | 2008-03-08 | Add ability to enable 3D distance attenuation, etc. features on AudioDescriptor objects |
|  | 0000082 | | [Game Code] Code -- Engine -- Global | feature | assigned (rujasu) | 2008-03-08 | Add scripting implementation of various scripted status effects |
|  | 0000122 | 4 | [Online Services] Online -- Website | minor | new | 2008-02-28 | IRC tab on website re-directs to main page |
|  | 0000148 | 2 | [Game Code] Code -- Engine -- Video | minor | new | 2008-02-28 | LoadFromFrameSize does not work |
|  | 0000106 | | [Game Code] Code -- Scripts -- Content | feature | new | 2008-02-28 | The ability to define game content from within the editor (items, weapons, armor, enemies, characters) |
|  | 0000066 | | [Game Code] Code -- Engine -- Input | feature | assigned (MindFlayer) | 2008-02-25 | Support the ability to save, load, and set defined configurations for all keys and joystick/gamepad inputs |
|  | 0000125 | 2 | [Game Code] Code -- Engine -- Video | feature | new | 2008-01-22 | Add support for RGB textures |
|  | 0000134 | | [Online Services] Online -- E-mail | minor | new | 2008-01-09 | Webpage URLs should remove Drupal "?q=node/##" suffix |
|  | 0000109 | | [Game Code] Code -- Scripts -- Content | feature | new | 2008-01-08 | Allow the user to listen to sounds and music from the editor by utilizing the audio engine |
|  | 0000105 | | [Game Code] Code -- Editor | feature | new | 2007-12-09 | Tileset definition files editing support |
|  | 0000123 | | [Game Code] Code -- Miscellaneous | feature | new | 2007-11-13 | Testing Interface for Allacrost Engine |
|  | 0000067 | | [Game Code] Code -- Engine -- Input | feature | assigned (MindFlayer) | 2007-11-10 | Provide a couple different default sets of input configurations for the player to initially chose from |
|  | 0000058 | | [Game Code] Code -- Engine -- Audio | feature | new | 2007-10-15 | Game shouldn't exit if the audio manager couldn't be initialized |
|  | 0000132 | | [Game Code] Code -- Engine -- Mode Management | feature | new | 2007-09-16 | Latency hiding for game mode context switching |
|  | 0000101 | | [Game Code] Code -- Editor | feature | new | 2007-09-10 | Lua editor |
|  | 0000100 | | [Game Code] Code -- Editor | feature | new | 2007-09-10 | Animation support |
|  | 0000081 | | [Game Code] Code -- Engine -- Global | feature | new | 2007-09-10 | Implement support for elemental properties to be imbued in objects and skills, and to allow reactions between elements take plac |
|  | 0000080 | | [Game Code] Code -- Engine -- Global | feature | new | 2007-09-10 | The GlobalKeyItem class needs to be implemented |
|  | 0000079 | | [Game Code] Code -- Engine -- Global | feature | new | 2007-09-10 | The GlobalShard class needs to be implemented and utilized by weapons and armor |
|  | 0000078 | | [Game Code] Code -- Engine -- Video | feature | new | 2007-09-10 | Binding code needs to be written for all relevant video engine classes, functions, and methods |
|  | 0000071 | | [Game Code] Code -- Engine -- Script | feature | new | 2007-09-10 | Be able to write tables and their members using an enclosed scope syntax with automatic indentation as an alternative to the cur |
|  | 0000068 | | [Game Code] Code -- Engine -- Input | feature | assigned (MindFlayer) | 2007-09-10 | Add feature for capturing user input in the form of keyboard text (for saving game files, etc.) |
|  | 0000112 | | [Game Code] Code -- Miscellaneous | feature | new | 2007-09-10 | Several program options either need to be implemented or need to be improved. For example, a test option which allows us to easi |
|  | 0000110 | | [Game Code] Code -- Scripts -- Content | feature | new | 2007-09-10 | Allow for real-time playback of damage blending between damage frames for sprites and portraits |
|  | 0000108 | | [Game Code] Code -- Scripts -- Content | feature | new | 2007-09-10 | Allow the user to browse through all of the game's images and examine the image properties |
|  | 0000107 | | [Game Code] Code -- Scripts -- Content | feature | new | 2007-09-10 | The ability to browse through game content and examining their properties |
|  | 0000096 | | [Game Code] Code -- Mode -- Shop | feature | assigned (rujasu) | 2007-09-10 | Provide a "shopping cart" interface and support features under discussion such as limited stock and variable pricing |
|  | 0000095 | | [Game Code] Code -- Mode -- Menu | feature | assigned (rujasu) | 2007-09-10 | In the Inventory and Equip menus, show which characters in the party can equip a selected weapon or armor, and show a change in |
|  | 0000091 | | [Game Code] Code -- Mode -- Map | feature | new | 2007-09-10 | Break up the map into several virtual sections, to limit the amount of collision detection and other operations between map obje |
|  | 0000089 | | [Game Code] Code -- Mode -- Boot | feature | assigned (MindFlayer) | 2007-09-10 | Allow the player to define, re-define, and save multiple different game settings configurations (volume levels, key mappings, et |
|  | 0000088 | | [Game Code] Code -- Mode -- Boot | feature | assigned (MindFlayer) | 2007-09-10 | Allow the player to browse through all of their saved game files for selection |
|  | 0000087 | | [Game Code] Code -- Mode -- Battle | feature | assigned (MindFlayer) | 2007-09-10 | Allow the player to restart a battle if they are defeated. If they are victorious after multiple attempts, reduce their battle e |
|  | 0000086 | | [Game Code] Code -- Mode -- Battle | feature | new | 2007-09-10 | Allow battles to enter any number of scripted sequences as an effect of arbitrary conditions (used for tutorials, plot enhanceme |
|  | 0000085 | | [Game Code] Code -- Mode -- Battle | feature | assigned (MindFlayer) | 2007-09-10 | Similar to graphics, allow various background sound effects to play during a battle (wind gusting, etc.) |
|  | 0000084 | | [Game Code] Code -- Mode -- Battle | feature | assigned (MindFlayer) | 2007-09-10 | Add support to allow animation of various objects in the background and foreground (think tumbleweeds, leaves falling from treet |
|  | 0000083 | | [Game Code] Code -- Mode -- Battle | feature | new | 2007-09-10 | Add an option so that the player can fight battles in active mode or wait mode (wait mode pauses the action while the player cho |
|  | 0000048 | | [Game Code] Code -- Engine -- Video | feature | new | 2007-09-10 | More display mode options for MenuWindows |
|  | 0000042 | | [Game Code] Code -- Engine -- Video | minor | new | 2007-09-10 | Option Boxes create slight vertical stretch in text and images |
|  | 0000006 | 10 | [Game Code] Code -- Engine -- Video | minor | feedback (byaku) | 2007-09-10 | Verify point lights work |