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| ID | Project | Category | View Status | Date Submitted | Last Update | |
| 0000025 | Game Code | Code -- Engine -- Video | public | 2006-09-07 22:30 | 2006-09-09 04:44 | |
| Reporter | MindFlayer | |||||
| Assigned To | Steu | |||||
| Priority | low | Severity | minor | Reproducibility | always | |
| Status | closed | Resolution | fixed | |||
| Platform | OS | OS Version | ||||
| Product Version | Tech Demo | |||||
| Target Version | Fixed in Version | Tech Demo | ||||
| Summary | 0000025: EnableGrayScale() taking up too much memory! | |||||
| Description | How to reproduce: Uncomment the line in battle_actors.cpp where there's a call to EnableGrayScale(), run the game, kill an enemy and watch your system memory drop down! I believe steu is correct and the images are cached but why does this happen then? | |||||
| Tags | No tags attached. | |||||
| Attached Files | ||||||
Notes |
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(0000038) Steu (updater) 2006-09-08 03:56 |
There was a small bug in loading the image file names, it is fixed, and memory usage is fine now with grayscale images. |
Issue History |
|||
| Date Modified | Username | Field | Change |
| 2006-09-07 22:30 | MindFlayer | New Issue | |
| 2006-09-07 22:30 | MindFlayer | Status | new => assigned |
| 2006-09-07 22:30 | MindFlayer | Assigned To | => Steu |
| 2006-09-08 03:56 | Steu | Status | assigned => resolved |
| 2006-09-08 03:56 | Steu | Fixed in Version | => Tech Demo |
| 2006-09-08 03:56 | Steu | Resolution | open => fixed |
| 2006-09-08 03:56 | Steu | Note Added: 0000038 | |
| 2006-09-09 04:44 | Roots | Status | resolved => closed |
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