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IDProjectCategoryView StatusDate SubmittedLast Update
0000025Game CodeCode -- Engine -- Videopublic2006-09-07 22:302006-09-09 04:44
ReporterMindFlayer 
Assigned ToSteu 
PrioritylowSeverityminorReproducibilityalways
StatusclosedResolutionfixed 
PlatformOSOS Version
Product VersionTech Demo 
Target VersionFixed in VersionTech Demo 
Summary0000025: EnableGrayScale() taking up too much memory!
DescriptionHow to reproduce:
Uncomment the line in battle_actors.cpp where there's a call to EnableGrayScale(), run the game, kill an enemy and watch your system memory drop down!

I believe steu is correct and the images are cached but why does this happen then?
TagsNo tags attached.
Attached Files

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-  Notes
(0000038)
Steu (updater)
2006-09-08 03:56

There was a small bug in loading the image file names, it is fixed, and memory usage is fine now with grayscale images.

- Issue History
Date Modified Username Field Change
2006-09-07 22:30 MindFlayer New Issue
2006-09-07 22:30 MindFlayer Status new => assigned
2006-09-07 22:30 MindFlayer Assigned To => Steu
2006-09-08 03:56 Steu Status assigned => resolved
2006-09-08 03:56 Steu Fixed in Version => Tech Demo
2006-09-08 03:56 Steu Resolution open => fixed
2006-09-08 03:56 Steu Note Added: 0000038
2006-09-09 04:44 Roots Status resolved => closed


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