Mantis Bug Tracker

View Issue Details Jump to Notes ] Issue History ] Print ]
IDProjectCategoryView StatusDate SubmittedLast Update
0000092Game CodeCode -- Mode -- Mappublic2007-08-07 22:432009-07-02 16:40
ReporterGallivan 
Assigned ToRoots 
PrioritynormalSeverityfeatureReproducibilityalways
StatusacknowledgedResolutionopen 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version 
Summary0000092: Implement sound sources on maps that change volume depending on the distance of the source to the camera (distance attenuation)
DescriptionImplement sound sources on maps that change volume depending on the distance of the source to the camera (distance attenuation)
TagsNo tags attached.
Attached Files

- Relationships

-  Notes
(0000479)
Roots (administrator)
2009-07-02 16:40

This feature is likely to be deferred past the final demo release. Implementation of the feature in map mode should not be difficult to do at all. The SoundEvent class needs only minor modifications to support this. The audio engine is what really needs the most work as I'm not confident that it supports distance attenuation at this time.

- Issue History
Date Modified Username Field Change
2007-08-07 22:43 Gallivan New Issue
2007-09-10 18:54 Gallivan Project @1@ => Game Code
2007-09-10 21:03 Gallivan Project Game Code => @5@
2007-09-10 21:06 Gallivan Project @5@ => Game Code
2007-12-16 10:16 Roots Status new => assigned
2007-12-16 10:16 Roots Assigned To => Roots
2009-07-02 16:40 Roots Note Added: 0000479
2009-07-02 16:40 Roots Status assigned => acknowledged


Copyright © 2000 - 2010 MantisBT Group
Powered by Mantis Bugtracker