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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||||
| 0000092 | Game Code | Code -- Mode -- Map | public | 2007-08-07 22:43 | 2009-07-02 16:40 | ||||||
| Reporter | Gallivan | ||||||||||
| Assigned To | Roots | ||||||||||
| Priority | normal | Severity | feature | Reproducibility | always | ||||||
| Status | acknowledged | Resolution | open | ||||||||
| Platform | OS | OS Version | |||||||||
| Product Version | |||||||||||
| Target Version | Fixed in Version | ||||||||||
| Summary | 0000092: Implement sound sources on maps that change volume depending on the distance of the source to the camera (distance attenuation) | ||||||||||
| Description | Implement sound sources on maps that change volume depending on the distance of the source to the camera (distance attenuation) | ||||||||||
| Tags | No tags attached. | ||||||||||
| Attached Files | |||||||||||
Notes |
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(0000479) Roots (administrator) 2009-07-02 16:40 |
This feature is likely to be deferred past the final demo release. Implementation of the feature in map mode should not be difficult to do at all. The SoundEvent class needs only minor modifications to support this. The audio engine is what really needs the most work as I'm not confident that it supports distance attenuation at this time. |
Issue History |
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| Date Modified | Username | Field | Change |
| 2007-08-07 22:43 | Gallivan | New Issue | |
| 2007-09-10 18:54 | Gallivan | Project | @1@ => Game Code |
| 2007-09-10 21:03 | Gallivan | Project | Game Code => @5@ |
| 2007-09-10 21:06 | Gallivan | Project | @5@ => Game Code |
| 2007-12-16 10:16 | Roots | Status | new => assigned |
| 2007-12-16 10:16 | Roots | Assigned To | => Roots |
| 2009-07-02 16:40 | Roots | Note Added: 0000479 | |
| 2009-07-02 16:40 | Roots | Status | assigned => acknowledged |
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