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    PID # CategorySeverityStatusUpdatedSummary
  0000106 [Game Code]
Code -- Scripts -- Content
featurenew2008-02-28The ability to define game content from within the editor (items, weapons, armor, enemies, characters)
  0000109 [Game Code]
Code -- Scripts -- Content
featurenew2008-01-08Allow the user to listen to sounds and music from the editor by utilizing the audio engine
  0000110 [Game Code]
Code -- Scripts -- Content
featurenew2007-09-10Allow for real-time playback of damage blending between damage frames for sprites and portraits
  0000108 [Game Code]
Code -- Scripts -- Content
featurenew2007-09-10Allow the user to browse through all of the game's images and examine the image properties
  0000107 [Game Code]
Code -- Scripts -- Content
featurenew2007-09-10The ability to browse through game content and examining their properties
  0000097 [Game Code]
Code -- Mode -- Shop
featureclosed (rujasu)2008-02-04Allow the player to access menu mode from within shop mode
  0000096 [Game Code]
Code -- Mode -- Shop
featureassigned (rujasu)2007-09-10Provide a "shopping cart" interface and support features under discussion such as limited stock and variable pricing
  0000095 [Game Code]
Code -- Mode -- Menu
featureassigned (rujasu)2007-09-10In the Inventory and Equip menus, show which characters in the party can equip a selected weapon or armor, and show a change in
  00000074[Game Code]
Code -- Mode -- Menu
minorclosed (Roots)2006-09-10Implement the ability to change Equipment in the StatusWindow
  00000035[Game Code]
Code -- Mode -- Menu
minorclosed (Steu)2006-09-09When an item count reaches 0, the item remains in the inventory
  00001744[Game Code]
Code -- Mode -- Map
crashclosed (Roots)2009-07-08Pathfinding algorithm causes Allacrost to fall into infinite loop under certain conditions.
  00001661[Game Code]
Code -- Mode -- Map
featureacknowledged2009-07-02Implement walking/running sounds for map sprites
  00000921[Game Code]
Code -- Mode -- Map
featureacknowledged (Roots)2009-07-02Implement sound sources on maps that change volume depending on the distance of the source to the camera (distance attenuation)
  00000514[Game Code]
Code -- Mode -- Map
majorconfirmed2008-11-27Incorrect tile draw mappings
  00001511[Game Code]
Code -- Mode -- Map
featureclosed (Drakkoon)2008-09-24Allow map sprites to "slide" around targets
  00000931[Game Code]
Code -- Mode -- Map
featureclosed (Roots)2008-09-24Allow multiple (32) map contexts to exist for each map; providing the ability to go inside buildings, etc.
  00001574[Game Code]
Code -- Mode -- Map
minorassigned (Jetryl)2008-07-22Collision (walk in to walls)
  0000156 [Game Code]
Code -- Mode -- Map
tweaknew2008-04-26NPC's should learn to avoid or walk more intelligent
  00001371[Game Code]
Code -- Mode -- Map
minorclosed (Roots)2007-12-15Changing maps can cause stamina to be 0 on the new map.
  00001451[Game Code]
Code -- Mode -- Map
minorclosed (Roots)2007-12-15Map dialogue events not saved
  00001431[Game Code]
Code -- Mode -- Map
crashclosed (Roots)2007-11-23Map Treasures cause Seg Faults
  00000902[Game Code]
Code -- Mode -- Map
featureclosed (Roots)2007-11-23Provide support for map treasures that can hold an arbitrary amount of supplies and/or drunes
  00000941[Game Code]
Code -- Mode -- Map
featureclosed (Cornut)2007-09-19Add more flexibility and features to dialogues, including allowing the player to select responses (opinions) to a dialogue and c
  0000091 [Game Code]
Code -- Mode -- Map
featurenew2007-09-10Break up the map into several virtual sections, to limit the amount of collision detection and other operations between map obje
  00000083[Game Code]
Code -- Mode -- Map
minorclosed (Roots)2007-01-04Black horizontal line drawn across map
  00000161[Game Code]
Code -- Mode -- Map
minorclosed (gorzuate)2006-09-01Path finding goes nuts if you step on a sprite's destination tile
  00000172[Game Code]
Code -- Mode -- Map
minorclosed (gorzuate)2006-09-01User input events during dialogues are not handled well
  00001472[Game Code]
Code -- Mode -- Boot
minorclosed (Steu)2007-12-05Keyboard/Joystick remapping freezes the game
  00001361[Game Code]
Code -- Mode -- Boot
featureclosed (Steu)2007-09-27Ability to save/load configuration files
  00000265[Game Code]
Code -- Mode -- Boot
minorclosed (MindFlayer)2007-09-19Music doesn't transition when switching from boot mode to map mode
  0000089 [Game Code]
Code -- Mode -- Boot
featureassigned (MindFlayer)2007-09-10Allow the player to define, re-define, and save multiple different game settings configurations (volume levels, key mappings, et
  0000088 [Game Code]
Code -- Mode -- Boot
featureassigned (MindFlayer)2007-09-10Allow the player to browse through all of their saved game files for selection
  00001552[Game Code]
Code -- Mode -- Battle
trivialassigned (MindFlayer)2008-09-08Let dead creatures disappear or complete gray out
  0000087 [Game Code]
Code -- Mode -- Battle
featureassigned (MindFlayer)2007-09-10Allow the player to restart a battle if they are defeated. If they are victorious after multiple attempts, reduce their battle e
  0000086 [Game Code]
Code -- Mode -- Battle
featurenew2007-09-10Allow battles to enter any number of scripted sequences as an effect of arbitrary conditions (used for tutorials, plot enhanceme
  0000085 [Game Code]
Code -- Mode -- Battle
featureassigned (MindFlayer)2007-09-10Similar to graphics, allow various background sound effects to play during a battle (wind gusting, etc.)
  0000084 [Game Code]
Code -- Mode -- Battle
featureassigned (MindFlayer)2007-09-10Add support to allow animation of various objects in the background and foreground (think tumbleweeds, leaves falling from treet
  0000083 [Game Code]
Code -- Mode -- Battle
featurenew2007-09-10Add an option so that the player can fight battles in active mode or wait mode (wait mode pauses the action while the player cho
  00000194[Game Code]
Code -- Mode -- Battle
crashclosed (MindFlayer)2006-09-04BattleMode ceases to update
  00001113[Game Code]
Code -- Miscellaneous
featurenew2008-09-08Tutorial code for an example game mode needs to be written and documented. The mode should use all major features of each engine
  0000123 [Game Code]
Code -- Miscellaneous
featurenew2007-11-13Testing Interface for Allacrost Engine
  0000112 [Game Code]
Code -- Miscellaneous
featurenew2007-09-10Several program options either need to be implemented or need to be improved. For example, a test option which allows us to easi
  0000186 [Game Code]
Code -- Engine -- Video
minornew2010-01-17GameVideo::DrawLine() coordinates don't appear to work correctly
  0000184 [Game Code]
Code -- Engine -- Video
featurenew2009-07-15Create a class for managing option box cursors
  0000181 [Game Code]
Code -- Engine -- Video
minorassigned (MindFlayer)2009-07-08Selected option in an option box is not always visible
  0000183 [Game Code]
Code -- Engine -- Video
minorassigned (MindFlayer)2009-07-08X-axis center and right alignments do not work correctly for textboxes
  00001241[Game Code]
Code -- Engine -- Video
featureclosed2009-07-08Implement support for procedural texture generation
  00001692[Game Code]
Code -- Engine -- Video
featureclosed (Roots)2009-07-08GUI controls need a debug feature that shows the outline of the space that they contain
  0000176 [Game Code]
Code -- Engine -- Video
majornew2009-06-09Full screen mode fails in a dual monitor setup
  00000013[Game Code]
Code -- Engine -- Video
minorconfirmed (Roots)2008-11-27OptionBox takes a image filename for the image to show
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