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| Viewing Issues (1 - 50 / 165) [ Print Reports ] [ CSV Export ] [ Excel Export ] [ Graph ] [ First Prev 1 2 3 4 Next Last ] | |||||||||
| P | ID | # | Category![]() | Severity | Status | Updated | Summary | ||
![]() | 0000106 | [Game Code] Code -- Scripts -- Content | feature | new | 2008-02-28 | The ability to define game content from within the editor (items, weapons, armor, enemies, characters) | |||
![]() | 0000109 | [Game Code] Code -- Scripts -- Content | feature | new | 2008-01-08 | Allow the user to listen to sounds and music from the editor by utilizing the audio engine | |||
![]() | 0000110 | [Game Code] Code -- Scripts -- Content | feature | new | 2007-09-10 | Allow for real-time playback of damage blending between damage frames for sprites and portraits | |||
![]() | 0000108 | [Game Code] Code -- Scripts -- Content | feature | new | 2007-09-10 | Allow the user to browse through all of the game's images and examine the image properties | |||
![]() | 0000107 | [Game Code] Code -- Scripts -- Content | feature | new | 2007-09-10 | The ability to browse through game content and examining their properties | |||
![]() | 0000097 | [Game Code] Code -- Mode -- Shop | feature | closed (rujasu) | 2008-02-04 | Allow the player to access menu mode from within shop mode | |||
![]() | 0000096 | [Game Code] Code -- Mode -- Shop | feature | assigned (rujasu) | 2007-09-10 | Provide a "shopping cart" interface and support features under discussion such as limited stock and variable pricing | |||
![]() | 0000095 | [Game Code] Code -- Mode -- Menu | feature | assigned (rujasu) | 2007-09-10 | In the Inventory and Equip menus, show which characters in the party can equip a selected weapon or armor, and show a change in | |||
![]() | 0000007 | 4 | [Game Code] Code -- Mode -- Menu | minor | closed (Roots) | 2006-09-10 | Implement the ability to change Equipment in the StatusWindow | ||
![]() | 0000003 | 5 | [Game Code] Code -- Mode -- Menu | minor | closed (Steu) | 2006-09-09 | When an item count reaches 0, the item remains in the inventory | ||
![]() | 0000174 | 4 | [Game Code] Code -- Mode -- Map | crash | closed (Roots) | 2009-07-08 | Pathfinding algorithm causes Allacrost to fall into infinite loop under certain conditions. | ||
![]() | 0000166 | 1 | [Game Code] Code -- Mode -- Map | feature | acknowledged | 2009-07-02 | Implement walking/running sounds for map sprites | ||
![]() | 0000092 | 1 | [Game Code] Code -- Mode -- Map | feature | acknowledged (Roots) | 2009-07-02 | Implement sound sources on maps that change volume depending on the distance of the source to the camera (distance attenuation) | ||
![]() | 0000051 | 4 | [Game Code] Code -- Mode -- Map | major | confirmed | 2008-11-27 | Incorrect tile draw mappings | ||
![]() | 0000151 | 1 | [Game Code] Code -- Mode -- Map | feature | closed (Drakkoon) | 2008-09-24 | Allow map sprites to "slide" around targets | ||
![]() | 0000093 | 1 | [Game Code] Code -- Mode -- Map | feature | closed (Roots) | 2008-09-24 | Allow multiple (32) map contexts to exist for each map; providing the ability to go inside buildings, etc. | ||
![]() | 0000157 | 4 | [Game Code] Code -- Mode -- Map | minor | assigned (Jetryl) | 2008-07-22 | Collision (walk in to walls) | ||
![]() | 0000156 | [Game Code] Code -- Mode -- Map | tweak | new | 2008-04-26 | NPC's should learn to avoid or walk more intelligent | |||
![]() | 0000137 | 1 | [Game Code] Code -- Mode -- Map | minor | closed (Roots) | 2007-12-15 | Changing maps can cause stamina to be 0 on the new map. | ||
![]() | 0000145 | 1 | [Game Code] Code -- Mode -- Map | minor | closed (Roots) | 2007-12-15 | Map dialogue events not saved | ||
![]() | 0000143 | 1 | [Game Code] Code -- Mode -- Map | crash | closed (Roots) | 2007-11-23 | Map Treasures cause Seg Faults | ||
![]() | 0000090 | 2 | [Game Code] Code -- Mode -- Map | feature | closed (Roots) | 2007-11-23 | Provide support for map treasures that can hold an arbitrary amount of supplies and/or drunes | ||
![]() | 0000094 | 1 | [Game Code] Code -- Mode -- Map | feature | closed (Cornut) | 2007-09-19 | Add more flexibility and features to dialogues, including allowing the player to select responses (opinions) to a dialogue and c | ||
![]() | 0000091 | [Game Code] Code -- Mode -- Map | feature | new | 2007-09-10 | Break up the map into several virtual sections, to limit the amount of collision detection and other operations between map obje | |||
![]() | 0000008 | 3 | [Game Code] Code -- Mode -- Map | minor | closed (Roots) | 2007-01-04 | Black horizontal line drawn across map | ||
![]() | 0000016 | 1 | [Game Code] Code -- Mode -- Map | minor | closed (gorzuate) | 2006-09-01 | Path finding goes nuts if you step on a sprite's destination tile | ||
![]() | 0000017 | 2 | [Game Code] Code -- Mode -- Map | minor | closed (gorzuate) | 2006-09-01 | User input events during dialogues are not handled well | ||
![]() | 0000147 | 2 | [Game Code] Code -- Mode -- Boot | minor | closed (Steu) | 2007-12-05 | Keyboard/Joystick remapping freezes the game | ||
![]() | 0000136 | 1 | [Game Code] Code -- Mode -- Boot | feature | closed (Steu) | 2007-09-27 | Ability to save/load configuration files | ||
![]() | 0000026 | 5 | [Game Code] Code -- Mode -- Boot | minor | closed (MindFlayer) | 2007-09-19 | Music doesn't transition when switching from boot mode to map mode | ||
![]() | 0000089 | [Game Code] Code -- Mode -- Boot | feature | assigned (MindFlayer) | 2007-09-10 | Allow the player to define, re-define, and save multiple different game settings configurations (volume levels, key mappings, et | |||
![]() | 0000088 | [Game Code] Code -- Mode -- Boot | feature | assigned (MindFlayer) | 2007-09-10 | Allow the player to browse through all of their saved game files for selection | |||
![]() | 0000155 | 2 | [Game Code] Code -- Mode -- Battle | trivial | assigned (MindFlayer) | 2008-09-08 | Let dead creatures disappear or complete gray out | ||
![]() | 0000087 | [Game Code] Code -- Mode -- Battle | feature | assigned (MindFlayer) | 2007-09-10 | Allow the player to restart a battle if they are defeated. If they are victorious after multiple attempts, reduce their battle e | |||
![]() | 0000086 | [Game Code] Code -- Mode -- Battle | feature | new | 2007-09-10 | Allow battles to enter any number of scripted sequences as an effect of arbitrary conditions (used for tutorials, plot enhanceme | |||
![]() | 0000085 | [Game Code] Code -- Mode -- Battle | feature | assigned (MindFlayer) | 2007-09-10 | Similar to graphics, allow various background sound effects to play during a battle (wind gusting, etc.) | |||
![]() | 0000084 | [Game Code] Code -- Mode -- Battle | feature | assigned (MindFlayer) | 2007-09-10 | Add support to allow animation of various objects in the background and foreground (think tumbleweeds, leaves falling from treet | |||
![]() | 0000083 | [Game Code] Code -- Mode -- Battle | feature | new | 2007-09-10 | Add an option so that the player can fight battles in active mode or wait mode (wait mode pauses the action while the player cho | |||
![]() | 0000019 | 4 | [Game Code] Code -- Mode -- Battle | crash | closed (MindFlayer) | 2006-09-04 | BattleMode ceases to update | ||
![]() | 0000111 | 3 | [Game Code] Code -- Miscellaneous | feature | new | 2008-09-08 | Tutorial code for an example game mode needs to be written and documented. The mode should use all major features of each engine | ||
![]() | 0000123 | [Game Code] Code -- Miscellaneous | feature | new | 2007-11-13 | Testing Interface for Allacrost Engine | |||
![]() | 0000112 | [Game Code] Code -- Miscellaneous | feature | new | 2007-09-10 | Several program options either need to be implemented or need to be improved. For example, a test option which allows us to easi | |||
![]() | 0000186 | [Game Code] Code -- Engine -- Video | minor | new | 2010-01-17 | GameVideo::DrawLine() coordinates don't appear to work correctly | |||
![]() | 0000184 | [Game Code] Code -- Engine -- Video | feature | new | 2009-07-15 | Create a class for managing option box cursors | |||
![]() | 0000181 | [Game Code] Code -- Engine -- Video | minor | assigned (MindFlayer) | 2009-07-08 | Selected option in an option box is not always visible | |||
![]() | 0000183 | [Game Code] Code -- Engine -- Video | minor | assigned (MindFlayer) | 2009-07-08 | X-axis center and right alignments do not work correctly for textboxes | |||
![]() | 0000124 | 1 | [Game Code] Code -- Engine -- Video | feature | closed | 2009-07-08 | Implement support for procedural texture generation | ||
![]() | 0000169 | 2 | [Game Code] Code -- Engine -- Video | feature | closed (Roots) | 2009-07-08 | GUI controls need a debug feature that shows the outline of the space that they contain | ||
![]() | 0000176 | [Game Code] Code -- Engine -- Video | major | new | 2009-06-09 | Full screen mode fails in a dual monitor setup | |||
![]() | 0000001 | 3 | [Game Code] Code -- Engine -- Video | minor | confirmed (Roots) | 2008-11-27 | OptionBox takes a image filename for the image to show | ||
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